Website powered by

Project Baxter: Player Hub Concepts

Hello! For roughly 3 years I got to work on the now cancelled Project: Baxter, a stylized fantasy co-op game set in the world of “Dungeons and Dragons”. This was my first real job in the industry, and even though the game was cancelled, I couldn’t ask for a better start in the industry. As a concept artist I was primarily responsible for the environment & prop concepts.I want to take the time to give a huge thank you to Kyle baerlocher (Art director), Vladimir Krisetskiy (Senior Concept Artist) and Christoffer Jensen (Senior UI Artist) for all the guidance, feedback and good memories. Also a shoutout to Daniel Perez (Studio Art Director) for taking me in and mentoring me during my internship period at Starbreeze.

https://www.artstation.com/kylebaerlocher
https://www.artstation.com/bopchara
https://www.artstation.com/chris_jensen
https://www.artstation.com/danielperezdir

Sketch of the final design of the player hub. It's a messy but comfy cabin that belongs to a powerful but friendly ally.

Sketch of the final design of the player hub. It's a messy but comfy cabin that belongs to a powerful but friendly ally.

Overview sketch of the player hub.

Overview sketch of the player hub.

Early sketches of different rooms in the hub.

Early sketches of different rooms in the hub.

Portal and mission select. The player interacts with the floating orb of water to choose mission. Once the mission is selected, you and your companions will use the pool to teleport to the mission.

Portal and mission select. The player interacts with the floating orb of water to choose mission. Once the mission is selected, you and your companions will use the pool to teleport to the mission.

Callout sketch of hub interactables.

Callout sketch of hub interactables.

Early concept of the hub.

Early concept of the hub.

Second iteration of the hub.

Second iteration of the hub.